Classes

Color Color class.
Camera Camera class.
Entity Entity class.
Trigger Trigger class.
Wall Wall class.
EntityManager EntityManager class.
FiniteStateMachine FiniteStateMachine class.
GUI GUI class.
InputController Input controller.
CustomLevelData CustomLevelData class.
Level Level class.
LevelData LevelData class.
TiledLevelData TiledLevelData class.
PhysicsSystem PhysicsSystem class.
Sprite Sprite class.
SpriteData SpriteData class.
StateAnimatedSprite StateAnimatedSprite class.
Vector Vector class.
Object Object class The parent class from which all other classes are derived.

Mixins

CollisionResolver CollisionResolver mixin.
PhysicsBody PhysicsBody mixin.
Positional Positional mixin.
Rotatable Rotatable mixin.
Scalable Scalable mixin.

Utility

angle Angle functions.
easing Easing functions.
gamestate Gamestate management functions.
graphics Graphics functions.
resource Resource loading functions.
screen Screen functions.
steering Steering functions.
util General utility functions.
vector2d Vector functions.

Extensions

debug Extensions to the debug module.
math Extensions to the math module.
package Extensions to the package module.
string Extensions to the string module.
table Extensions to the table module.

Libraries

lovebird HTML debug window library.
loveframes GUI library https://github.com/KennyShields/LoveFrames
loveloader Seperate-thread resource loading library.
noise Noise library.
middleclass Class library.
signal Signal library.
timer Timer library.

Other

constants Constant definitions.
global Additional global functions.
game The main file of your game.

Topics

01-intro.md
02-love_differences.md
03-signals.md
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